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1. Forum Sigs. - in EVE Technology Lab [original thread]
This here was posted at 2004.07.31 18:35:00 under the EVE Forum Experiments. So a good guess would be some new rules. Signature rules What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.10.18 16:11:00
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2. Forum Sigs. - in EVE Technology Lab [original thread]
This here was posted at 2004.07.31 18:35:00 under the EVE Forum Experiments. So a good guess would be some new rules. Signature rules What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.10.18 16:11:00
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3. Eve through corporate firewall - in EVE Technology Lab [original thread]
I must agree with Sissorena that you should just wait untill you get home to play Eve. After all you're at work, supposedly working. So if you're not taking your work home to do in your Eve-playing-time, don't play Eve in your work-time. What yo...
- by Evon Garr - at 2004.10.18 16:04:00
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4. Eve through corporate firewall - in EVE Technology Lab [original thread]
I must agree with Sissorena that you should just wait untill you get home to play Eve. After all you're at work, supposedly working. So if you're not taking your work home to do in your Eve-playing-time, don't play Eve in your work-time. What yo...
- by Evon Garr - at 2004.10.18 16:04:00
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5. Trying to play EVE from work - in Issues, Workarounds & Localization [original thread]
Originally by: Whispre Originally by: Kroy One of my corp members plays at work via his home PC via a remote desktop application from his work... Not sure how or what, but it seems to be a reasonable connection, and looks less susp...
- by Evon Garr - at 2004.09.17 09:07:00
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6. Trying to play EVE from work - in Issues, Workarounds & Localization [original thread]
Originally by: Whispre Originally by: Kroy One of my corp members plays at work via his home PC via a remote desktop application from his work... Not sure how or what, but it seems to be a reasonable connection, and looks less susp...
- by Evon Garr - at 2004.09.17 09:07:00
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7. Lost my first ship! Curse you Guristas! - in EVE General Discussion [original thread]
Only once have I been shot down by rats, in a cruiser as well, hunting for minerals in 0.0 space. A rule of thumb in 0.0 space is to jump in at 60 km. This gives you the opportunity to warp out if the 'roid field is full of rats. Usually, i.e. in ...
- by Evon Garr - at 2004.09.14 19:13:00
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8. Lost my first ship! Curse you Guristas! - in EVE General Discussion [original thread]
Only once have I been shot down by rats, in a cruiser as well, hunting for minerals in 0.0 space. A rule of thumb in 0.0 space is to jump in at 60 km. This gives you the opportunity to warp out if the 'roid field is full of rats. Usually, i.e. in ...
- by Evon Garr - at 2004.09.14 19:13:00
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9. Forum Lagggggg - in Issues, Workarounds & Localization [original thread]
Yeah the forum seems to suffer some severe lag at the moment. On cable as well..The forum have always been slow but this is ridiculous... What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.08.24 18:49:00
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10. Forum Lagggggg - in Issues, Workarounds & Localization [original thread]
Yeah the forum seems to suffer some severe lag at the moment. On cable as well..The forum have always been slow but this is ridiculous... What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.08.24 18:49:00
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11. n00b question about framerate - in Issues, Workarounds & Localization [original thread]
ctrl-alt-shift-m fps counter + more... What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.08.24 18:42:00
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12. n00b question about framerate - in Issues, Workarounds & Localization [original thread]
ctrl-alt-shift-m fps counter + more... What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.08.24 18:42:00
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13. Devs: Directx 9c Alert - in Test Server Feedback [original thread]
Well I haven't had any issues with EVE and DX 9c. I'm running a Radeon 9800 Pro with Cat. 4.7 on WinXP SP1 + DX 9c. Try uninstalling gfx drivers and reinstalling again. Remember to reboot before installing again. For the ATI people, grab the ATI ...
- by Evon Garr - at 2004.08.12 14:37:00
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14. Devs: Directx 9c Alert - in Test Server Feedback [original thread]
Well I haven't had any issues with EVE and DX 9c. I'm running a Radeon 9800 Pro with Cat. 4.7 on WinXP SP1 + DX 9c. Try uninstalling gfx drivers and reinstalling again. Remember to reboot before installing again. For the ATI people, grab the ATI ...
- by Evon Garr - at 2004.08.12 14:37:00
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15. The daily down - in Issues, Workarounds & Localization [original thread]
Edited by: Evon Garr on 04/07/2004 15:36:49 Sir Lorius! You mention that you don't care about CCP's needs. I'm pretty sure they don't care about your needs as well. You cannot play EVE 24/7. It's a physical imposibillity imposed on your body....
- by Evon Garr - at 2004.07.04 15:24:00
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16. The daily down - in Issues, Workarounds & Localization [original thread]
Edited by: Evon Garr on 04/07/2004 15:36:49 Sir Lorius! You mention that you don't care about CCP's needs. I'm pretty sure they don't care about your needs as well. You cannot play EVE 24/7. It's a physical imposibillity imposed on your body....
- by Evon Garr - at 2004.07.04 15:24:00
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17. EVE under Linux w/ Wine - in Linux [original thread]
Transgaming have released Winex 4 (renamed to Cedega) and it should have support for DirectX 9.0. For more info look Here What you salvage is not mine, but what I mine is not for you to salvage!
- by Evon Garr - at 2004.06.27 13:34:00
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18. Comp rebooting when near certain ships - in Issues, Workarounds & Localization [original thread]
You might want to swing by the memtest86 site and grab the memtest util to check your memory. You need either af floppy (if anyone can remember those ) and create a bootdisk or burn the ISO onto a cd-r(w). Hope you sort it out. What you salva...
- by Evon Garr - at 2004.06.19 20:42:00
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19. EVE under Linux w/ Wine - in Linux [original thread]
Originally by: Chimera Ur CCP developed in DirectX because it's a much more advanced framework than OpenGL is (and will ever be). You shouldn't compare DirectX with OpenGL. OpenGL handles graphics only 2D/3D. DirectX handles: Input ...
- by Evon Garr - at 2004.05.25 11:33:00
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20. Entering System Lag - in Issues, Workarounds & Localization [original thread]
Usually it means lag somewhere on the network. By looking at your connection you shouldn't have any problems at your end. EVE's bandwith should be large enough also. If you're in a hot spot in EVE (a large amount of players in same system e.g. Lum...
- by Evon Garr - at 2004.05.24 20:09:00
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